Showing posts with label sod's law. Show all posts
Showing posts with label sod's law. Show all posts

Monday, 25 August 2008

All crunch and no credit

At the supermarket yesterday I decided to be a little more economical given just how much prices are rising. I was planning on making a chilli con carne, and I bought a lower-priced brand of minced beef - perhaps £1.60 lower than the stuff I normally get.

It didn't taste bad at all, but there were far too many gnarly bits of gristle in there (which reminded me why I always bought the more expensive stuff in the first place), and I had to pick one bit out which got stuck between my teeth. Later I realised that this particularly vindictive piece of gristle had managed to bring half of one of my fillings out with it as well.

So for a saving of less than two quid, I'm faced with possibly 10 or 20 (if not more) times that amount on dental work.

Bugger.



*Update Tuesday 26th Aug: tonight I will be having cheese and tomato sandwiches with houmous. More news as it happens.

Wednesday, 12 December 2007

Writing behaviour

No this is not following on thematically from the previous post, though there's plenty of food for thought there. But this is a sidestep since there's only so much discussion I can have about such topics without starting to feel like I'm bringing my work home with me. I do intend (he says) to follow it up with some related thoughts, but not right now.

Given the various postings and discussions about music (and photographs, such as the post before last), much of which has been taking place at avantgardening, I was thinking about my own approach to the creative process, with particular reference to writing and recording music. This then is a summary:

1. I get a brilliant or interesting idea (or at least that's how it seems), which may be triggered off by something I've seen or heard during the day. It stays in my head and I find myself working on fully-formed arrangements - still all in my head - to the point of preoccupation. These arrangements sound startling, vivid and original, whether involving layers of guitars, computer-generated sounds, beats, samples, whatever.

2. The process described at point 1 always happens at an inopportune moment, namely when I'm nowhere near my laptop or guitar or whatever.

3. By the time I do get to my laptop, one of three things usually happens:

a. I've forgotten the idea, so I go and do something else.

b. I make a start with playing and recording. In this case, the process of translating the epic/brilliant/bombastic nonsense into something tangible, invariably runs into problems. It doesn't sound the same, in fact it sounds a bit crap. I leave it for a while and go away to think about how I wanted it to sound in the first place. Then it all starts to fall into place again, it's clear in my mind and I know what to do! This moment of clarity is once again at an inopportune moment though and so I go through the pattern detailed in points 1 -3 inclusive.

c. I make a start with playing and recording. It might not sound exactly like the original idea, but it sounds alright and I'm onto something. I listen back, like what I've heard and start to get precious about it so I'm scared to do any more.

4. I then leave it alone for a while and work on something else as a displacement activity: sometimes, this is another piece of music developed from just tinkering around with no pressure or grand designs unlike the kind of thing described in points 1-3. In fact, it's usually a completely stupid idea that seems so ridiculous that I'm happy to work on it since it makes me laugh and it's of no possible consequence.

5. Eventually I come back to the piece described in points 1-3 (this may be within a couple of days or weeks or even months, sometimes it's been literally years) and having lost the preciousness of the original idea, I'm quite happy to rip it to pieces and change it into something radically and brutally different. Sometime after it's started to finally take its own shape, I start to listen back to it objectively and realise it's pretty much what I was trying to do in the first place: it's just taken a hell of a long time getting there.

6. The music done as a displacement activity in point 4, since it involves no pressure or contrivance, almost invariably ends up being the better, more interesting piece of music.